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New bioshock
New bioshock












  1. #New bioshock series#
  2. #New bioshock windows#

Ports of BioShock were released for macOS and mobile following its console releases. BioShock was followed by two sequels, BioShock 2 and BioShock Infinite, released in 20, respectively. It is considered to be one of the greatest video games ever made and a demonstration of video games as an art form. BioShock is considered a spiritual successor to the System Shock series, on which many of Irrational's team, including Levine, had worked previously.īioShock received universal acclaim and was particularly praised by critics for its narrative, themes, visual design, setting, and gameplay. Additionally, the game and its biopunk theme borrow concepts from the survival horror genre, notably the Resident Evil series. The game includes elements of role-playing games, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters. The player, as Jack, can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them.īioShock 's concept was developed by Irrational's creative lead, Ken Levine, and incorporates ideas by 20th century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley, as well as historical figures such as John D. Jack attempts to escape, fighting ADAM-obsessed enemies and Big Daddies, while engaging with the few sane humans that remain and learning of Rapture's past. Built by business magnate Andrew Ryan to be an isolated utopia, the discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline.

new bioshock

The game is set in 1960, and follows Jack who discovers the underwater city of Rapture.

#New bioshock windows#

The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007 a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. "It was all very tight-lipped.BioShock is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. ""If anyone from Hangar 13 tried to strike up a conversation with, they'd say, 'Oh, we can't really talk about it," one source told Kotaku. In an April 2018 report concerning the fate of Mafia 3 studio Hangar 13, Kotaku's Jason Schreier hinted that a new BioShock title was in the early stages of development. While the reveal of Cloud Chamber marks 2K's first public acknowledgement of the existence of a new BioShock title, this technically isn't the first time gamers have heard about something in the works. This latest BioShock game is still years away from release, and it's unclear how much work has been done on it so far. Gilmore says her team is "honored and excited to create the next great game in the series" and that 2K has been "considering extending the franchise for a long time."Īny specific details about the game, like if players will be returning or Rapture, facing off against Big Daddies or chugging Plasmids, are still not ready to be shared. Since the release of 2016's BioShock: The Collection, the franchise has remained dormant, but 2K is finally ready to invest.

new bioshock

2013's BioShock Infinite took players to the sky city of Columbia in the early 20th century to figure out what's been going on inside a supposed utopia.

new bioshock

Its sequel BioShock 2, released in 2010, was not as critically acclaimed but still managed to keep fans invested in the insanity.

new bioshock

The original BioShock's release back in 2007 sent shockwaves through the video game industry with its creepy aesthetic and Ayn Rand-inspired narrative.

#New bioshock series#

The team will be based in two locations: at the San Francisco Bay headquarters in California and in Montreal, Quebec, making Cloud Chamber 2K's first Canada-based studio.īioShock, the alternative-reality steampunk series that has sold 34 million units over its franchise's lifetime, is fundamentally about a "compelling narrative and an immersive world," according to Gilmore. The team also features developers who've worked on games in the Call of Duty, Assassin's Creed, Star Wars, Battlefield and Walking Dead universes. "When the decision was made to make the next BioShock, they began assembling a new group of talent to make it happen."Ĭloud Chamber's team includes members who worked on past BioShock projects including Hoagy de la Plante (Creative Director), Scott Sinclair (Art Director) and Jonathan Pelling (Design Director). "2K has a stable of incredibly talented studios that are already dedicated to working on some exciting games," Global Studio Head of Cloud Chamber Kelly Gilmore told Newsweek.














New bioshock